What I can do for you

I'm a senior gameplay programmer who can help on several fronts, from game system, A.I. and 3Cs to mid-level engine programming and mentoring junior/intermediate GPPs on efficient prototyping & best production practices.

I’m proficient in C++, C#, LUA and Javascript, having worked in Unity (5.X and 2017 to 2021), Unreal 4.12 and in-house legacy engines for 8 years

What I’m Looking For

I’m looking to collaborate in teams of any scale provided they break down into sub-teams of manageable size (30 peeps max) and of diverse people with complimentary skills

I would be comfortable integrating a team on a project-basis as an employee or a contractor as I've done on several recent projects.

Project-wise, I’m favoring non-violent video games (or at least in which you don't destroy the opposition) whose values and content appeal to me as an individual beyond what I like as a developer and a player.

I.e. if I get to learn about specific cultures or influences, champion curiosity and healthy world views that’d be ace.
If the project focuses on player tools and exploring an interesting story space or  dynamic narrative structures, that would be even better!

As for personal growth, I’m aiming to expand toward asset creation, developing as a mission/narrative designer and a 2D character artist.

 

Interested? Intrigued? Confused?

Contact me: inquiry@thomasbousquet.info