Architecture and implementation of core gameplay and engine systems for a 1st person narrative game.
As ad-hoc lead, helped the producing team with roadmaps and milestone objectives.
Engine: Unity 2019/2020
Contract Work
Work I have done as a contractor or temporary contributor. This is the kind of thing I’m looking for right now!
If this page looks empty please hit Ctrl+Shift+R,Tales of Memo
As the sole programmer on this action puzzler launch title for Apple Arcade, I coded ... nearly everything!
And got to do a lot of producing and some game design as well.
Engine: Unity 2019
The Inner Friend
A very enjoyable 3 months contract that felt like being a multi-disciplined gameplay closer/game editor.
Engine: Unreal 4.12
Johnny Bad Hair
My 1st contract work! A neat collaboration with Chris Solarski to explore unique stealth mechanics and game systems for his 3rd person action game.
Engine: Unity 5.x/2017
11-11 Memories Retold
Tiny advisory contract to assist DigixArt gameplay programming team on making choices in a few game systems early in production.